This excerpt from Capcom's press release helps you understand why: It catches the light and glistens it's disgusting, and thus, effective. Lit properly, the zombies become partially camouflaged in the shadows, and what stands out is anything that's wet a puddle of blood, a pile of guts, or some brain matter splattered against the floor. I understood the reasoning behind this fussiness once I started playing. Lots of games do something similar, but most of them don't so many sliders for you to fiddle with. The first time you turn on the new Resident Evil 2 remake, it instructs you to adjust a number of visual "sliders." Is this image light enough? Is that image dark enough? Is this symbol too distinct, too faded, or just right? These adjustments are to ensure that you're getting the optimal visual experience the developers intended for you, regardless of your TV settings.
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